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Ball Returns PDF Print E-mail

1-On-1, No Returns

Beirut (beer pong) is predominantly a team game, but it can also be enjoyable to play one-on-one. In one-on-one beirut (beer pong) with no returns, the game is played with one ball, and a player is never rewarded an additional shot even during overtime.


  2  The Players 2.1  Formation of Teams Each team shall consist of 1 player.   7  Order of Play 7.2  Shooting Order Teams shall take turns shooting the ball alternately. When a player has legal possession of the ball during their turn to shoot, they are deemed the shooter and the opposing team deemed the defender. The shooter may shoot at any time. 7.5  Redemption 7.5.1  Redemption Order of Play During a turn of redemption, the shooter shall only have one shot. If during the turn of redemption, the shooter sinks the ball, they shall not be awarded another turn of redemption. If the defending team has more than one cup remaining, it shall not be possible to achieve redemption.

1-On-1, Returns

Beirut (beer pong) is predominantly a team game, but it can also be enjoyable to play one-on-one. In one-on-one beirut (beer pong) with returns, the game is played with one ball, and a player is rewarded an additional shot each time they hit a cup.

 

  2  The Players 2.1  Formation of Teams Each team shall consist of 1 player.   7  Order of Play 7.2  Shooting Order Teams shall take turns shooting the ball alternately. When a player has legal possession of the ball during their turn to shoot, they are deemed the shooter and the opposing team deemed the defender. The shooter may shoot at any time. 7.2.1  Shooter Sinks Ball [Addition] If the shooter sinks the ball, they shall be awarded another turn unless the cup hit is the opposing team's final cup. A shooter may continue to shoot indefinitely so long as they hit cups consecutively. 7.5  Redemption 7.5.1  Redemption Order of Play If during the turn of redemption, the shooter sinks the ball, they shall be awarded another turn of redemption. A shooter may continue to shoot indefinitely so long as they hit cups consecutively.

1 Ball, Returns

Beirut (beer pong) with 1 ball, and returns is almost identical to the basic beirut (beer pong). The only difference is that for each cup hit during regulation play, the shooter is awarded another shot.

 

  7  Order of Play 7.2  Shooting Order 7.2.1  Shooter Sinks Ball [Addition] If the shooter sinks the ball, they shall be awarded another turn unless the cup hit is the opposing team's final cup. A shooter may continue to shoot indefinitely so long as they hit cups consecutively. 7.5  Redemption 7.5.1  Redemption Order of Play During the turn of redemption, the redemption shooter shall be determined following the standard shooting order. The redemption shooter shall be allowed to shoot indefinitely so long as they hit cups consecutively. 7.5.2  Successful Redemption The redemption shooter shall have achieved redemption if they successfully hit all of the opposing team's cups without missing a shot. Subsequently, the ball shall be returned to the team that originally hit the opposing team's final cup, and overtime shall begin.

2 Balls, No Returns

  3  The Balls 3.1  Form and Make of Balls The game shall be played with 2 table tennis balls.   7  Order of Play 7.1  Initiative Prior to the start of play, the teams shall decide who shall have the initiative by using a method of random chance. The team that is awarded the initiative shall choose whether they will start on defense or offense, or which side of the table they will defend. The opposing team shall then make the remaining choice. After both teams have assumed their positions, the team on offense shall begin play with one ball. After their turn, play shall begin with two balls following the standard shooting order. 7.2  Shooting Order Teams shall take turns shooting the balls alternately. Players must shoot one ball per their team's turn. When a player has legal possession of the ball during their turn to shoot, they are deemed the shooter and the opposing team deemed the defenders. The shooter may shoot at any time. 7.2.1  Shooters Sink Both Balls During a Turn [Addition] If during a single turn, both shooters sink a ball, then their team shall not be awarded another turn. If during a single turn, the shooters sink both balls in the opposing team's final two or fewer cups, then the opposing team's turn to attempt redemption shall not be cancelled. 7.2.2  Shooter Sinks First Ball in Final Cup [Addition] If a shooter sinks the first ball of a turn in the opposing team's final cup, they may waive their team's second shot. The opposing team may then attempt redemption using only one ball, and may select either player to be the redemption shooter. Alternately, the shooting team may attempt to sink the second ball. If the second shooter successfully sinks their ball, then the opposing team's turn to attempt redemption shall not be cancelled. 7.5  Redemption 7.5.1  Redemption Order of Play During the turn of redemption, both shooters shall be allowed to shoot, unless the opposing team waived their second shoot in which case the shooting team may choose either player to be the redemption shooter. If during the turn of redemption, both shooters sink a ball, then their team shall not be awarded another turn of redemption. If during a turn of redemption, the first shooter misses; their partner may still be permitted to attempt a final shot. 7.5.2  Successful Redemption The redemption shooter(s) shall have achieved redemption if they successfully hit all of the opposing team's cups. Subsequently, the balls shall be returned to the team that originally hit the opposing team's final cup, and overtime shall begin. 7.5.3  Unsuccessful Redemption If the redemption shooter(s) fails to achieve redemption, their team's final cup shall be removed from the table.

2 Balls, Separate Cup Returns

  3  The Balls 3.1  Form and Make of Balls The game shall be played with 2 table tennis balls.   7  Order of Play 7.1  Initiative Prior to the start of play, the teams shall decide who shall have the initiative by using a method of random chance. The team that is awarded the initiative shall choose whether they will start on defense or offense, or which side of the table they will defend. The opposing team shall then make the remaining choice. After both teams have assumed their positions, the team on offense shall begin play with one ball. After their turn, play shall begin with two balls following the standard shooting order. 7.2  Shooting Order Teams shall take turns shooting the balls alternately. Players must shoot one ball per their team's turn. When a player has legal possession of the ball during their turn to shoot, they are deemed the shooter and the opposing team deemed the defenders. The shooter may shoot at any time. 7.2.1  Shooters Sink Both Balls During a Turn [Addition] If during a single turn, both shooters sink a ball, then their team shall be awarded another turn. A team may continue to shoot indefinitely so long as neither shooter misses a shot. If during a single turn, the shooters sink both balls in the opposing team's final two or fewer cups, then the opposing team's turn to attempt redemption shall be cancelled. 7.2.2  Shooter Sinks First Ball in Final Cup [Addition] If a shooter sinks the first ball of a turn in the opposing team's final cup, they may waive their team's second shot. The opposing team may then attempt redemption using only one ball, and may select either player to be the redemption shooter. Alternately, the shooting team may attempt to sink the second ball. If the second shooter successfully sinks their ball, then the opposing team's turn to attempt redemption shall be cancelled. If the second shooter misses their shot, then the opposing team may attempt redemption using both balls. 7.5  Redemption When a shooter hits the opposing team's final cup, the cup shall remain on the table, and the opposing team shall be allowed an additional turn to attempt redemption, unless the turn to attempt redemption was cancelled as a result of the shooting team sinking both balls during a turn. 7.5.1  Redemption Order of Play During the turn of redemption, both shooters shall be allowed to shoot, unless the opposing team waived their second shoot in which case the shooting team may choose either player to be the redemption shooter. If during the turn of redemption, both shooters sink a ball, then their team shall be awarded another turn of redemption. A team may continue to shoot indefinitely so long as neither shooter misses a shot. If during a turn of redemption, the first shooter misses; their partner shall still be permitted to attempt a final shot. 7.5.2  Successful Redemption The redemption shooter(s) shall have achieved redemption if they successfully hit all of the opposing team's cups without one or both shooters missing a shot. Subsequently, the balls shall be returned to the team that originally hit the opposing team's final cup, and overtime shall begin. 7.5.3  Unsuccessful Redemption If the redemption shooter(s) fails to achieve redemption, their team's final cup shall be removed from the table.

2 Balls, Same Cup Returns

  3  The Balls 3.1  Form and Make of Balls The game shall be played with 2 table tennis balls.   7  Order of Play 7.1  Initiative Prior to the start of play, the teams shall decide who shall have the initiative by using a method of random chance. The team that is awarded the initiative shall choose whether they will start on defense or offense, or which side of the table they will defend. The opposing team shall then make the remaining choice. After both teams have assumed their positions, the team on offense shall begin play with one ball. After their turn, play shall begin with two balls following the standard shooting order. 7.2  Shooting Order Teams shall take turns shooting the balls alternately. Players must shoot one ball per their team's turn. When a player has legal possession of the ball during their turn to shoot, they are deemed the shooter and the opposing team deemed the defenders. The shooter may shoot at any time. 7.2.1  Shooters Sink Both Balls During a Turn [Addition] If the first shooter during a turn hits a cup, then the cup shall not be removed immediately. If the second shooter subsequently sinks a ball in the same cup, during the same turn, then their team shall be awarded another turn, and the defending team shall be required to remove the cup hit by the shooters and an additional cup of the shooting team’s choosing. A team may continue to shoot indefinitely so long as both shooters hit the same cup during each turn. If during a single turn, the shooters sink both balls in the opposing team's final cup, then the opposing team's turn to attempt redemption shall be cancelled. If both shooters sink a ball in separate cups, then their team shall not be awarded another turn. 7.2.2  Shooter Sinks First Ball in Final Cup [Addition] If a shooter sinks the first ball of a turn in the opposing team's final cup, they may waive their team's second shot. The opposing team may then attempt redemption using only one ball, and may select either player to be the redemption shooter. Alternately, the shooting team may attempt to sink the second ball. If the second shooter successfully sinks their ball, then the opposing team's turn to attempt redemption shall be cancelled. If the second shooter misses their shot, then the opposing team may attempt redemption using both balls. 7.5  Redemption When a shooter hits the opposing team's final cup, the cup shall remain on the table, and the opposing team shall be allowed an additional turn to attempt redemption, unless the turn to attempt redemption was cancelled as a result of the shooting team sinking both balls in the final cup during a single turn. 7.5.1  Redemption Order of Play During the turn of redemption, both shooters shall be allowed to shoot, unless the opposing team waived their second shoot in which case the shooting team may choose either player to be the redemption shooter. If during the turn of redemption, both shooters sink a ball in the same cup, then their team shall be awarded another turn of redemption, and the defending team shall be required to remove the cup hit by the shooters and an additional cup of the shooting team’s choosing. A team may continue to shoot indefinitely so long as both shooters sink their balls in the same cup. If during a turn of redemption, the first shooter misses; their partner shall still be permitted to attempt a final shot. 7.5.2  Successful Redemption The redemption shooter(s) shall have achieved redemption if they successfully hit all of the opposing team's cups without one or both shooters missing a shot. Subsequently, the balls shall be returned to the team that originally hit the opposing team's final cup, and overtime shall begin. 7.5.3  Unsuccessful Redemption If the redemption shooter(s) fails to achieve redemption, their team's final cup shall be removed from the table.

3 Balls

  2  The Players 2.1  Formation of Teams Each team shall consist of 3 players.   3  The Balls 3.1  Form and Make of Balls The game shall be played with 3 table tennis balls.   7  Order of Play 7.1  Initiative Prior to the start of play, the teams shall decide who shall have the initiative by using a method of random chance. The team that is awarded the initiative shall choose whether they will start on defense or offense, or which side of the table they will defend. The opposing team shall then make the remaining choice. After both teams have assumed their positions, the team on offense shall begin play with two balls. After their turn, play shall begin with three balls following the standard shooting order. 7.2  Shooting Order Teams shall take turns shooting the balls alternately. Players must shoot one ball per their team's turn. When a player has legal possession of the ball during their turn to shoot, they are deemed the shooter and the opposing team deemed the defenders. The shooter may shoot at any time. 7.2.1  Shooters Sink All Three Balls During a Turn [Addition] If during a single turn, the shooting team sinks all three balls, then their team shall be awarded another turn. A team may continue to shoot indefinitely so long as no shooter misses a shot. If during a single turn, the shooters sink all three balls in the opposing team's final three or fewer cups, then the opposing team's turn to attempt redemption shall be cancelled. 7.2.2  Shooter Sinks First Ball in Final Cup [Addition] If a shooter sinks the first ball of a turn in the opposing team's final cup, they may waive their team's second and third shots. The opposing team may then attempt redemption using only one ball, and may select any player to be the redemption shooter. Alternately, the shooting team may attempt to sink the second and third balls. If the additional shooters successfully sink their balls, then the opposing team's turn to attempt redemption shall be cancelled. If the second or third shooter misses their shot, then the opposing team may attempt redemption using all three balls. 7.2.3  Shooters Sink First Two Balls in Final Two Cups [Addition] If a the first two shooters sink the first two balls of a turn in the opposing team's final cups, they may waive their team's third shot. The opposing team may then attempt redemption using only two balls, and may select any players to be the redemption shooters. Alternately, the shooting team may attempt to sink the third ball. If the third shooter successfully sinks their ball, then the opposing team's turn to attempt redemption shall be cancelled. If the third shooter misses their shot, then the opposing team may attempt redemption using all three balls. 7.5  Redemption When a shooter hits the opposing team's final cup, the cup shall remain on the table, and the opposing team shall be allowed an additional turn to attempt redemption, unless the turn to attempt redemption was cancelled as a result of the shooting team sinking all three balls during a turn. 7.5.1  Redemption Order of Play During the turn of redemption, all three shooters shall be allowed to shoot, unless the opposing team waived their remaining shoots in which case the shooting team may choose any player(s) to be the redemption shooter(s). If during the turn of redemption, all three shooters sink a ball, then their team shall be awarded another turn of redemption. A team may continue to shoot indefinitely so long as no shooter misses a shot. If during a turn of redemption, the first or second shooter misses; their partner(s) shall still be permitted to attempt a final shot. 7.5.2  Successful Redemption The redemption shooter(s) shall have acheived redemption if they successfully hit all of the opposing team's cups without one or both shooters missing a shot. Subsequently, the balls shall be returned to the team that originally hit the opposing team's final cup, and overtime shall begin. 7.5.3  Unsuccessful Redemption If the redemption shooter(s) fails to acheive redemption, their team's final cup shall be removed from the table.
 
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